Mor’s Port sits on the southern hemisphere of the Nest, a coastal anchor that predates the Cataclysm and sits far enough from Candorman’s Hold to have been spared its vitrifying edge. It is ancient, sprawling, and relentlessly alive. Caravans, trade-galleys, refugee skiffs, and military transports dock in its salt-crusted harbors daily. It is said to be the most dangerous town on the map, not because of open violence but because it is a city of shifting allegiances, unspoken ledgers, and quiet disappearances. People come to Mor’s Port to vanish. People come to Mor’s Port to be found. The city rarely cares which.
Mor’s Port does not end at the harbor stone. Above the waterline, the city is a sprawling, rain-slicked tangle of tin roofs, salt-warped timber, and canal-cut streets that smell of brine, roasted kelp, and damp wool. It is a place of transient faces, dockside markets, and constabulary patrols that move with practiced inefficiency. Constabulary courts process minor grievances. The Harbormaster’s office collects tariffs, issues docking permits, and pretends the lower tiers do not exist. Beneath it, however, lies a different city entirely. Outsiders call it the Underclaim. Insiders call it the ‘Neath. It is not a ruin, nor a catacomb. It is a fully-inhabited metropolis built into a vast, exhausted Cheladrite network, complete with paved wards, refinery tiers, ledger-houses, and tenement blocks stacked along former haulage tunnels. Where the surface city leans into the rhythm of the tide, the ‘Neath operates on the rhythm of the ledger.
Before it was a port, the bay was a Basin. Long before human surveyors charted the coast, Uruuli Pools settled along the natural tidal hollows where raw Cheladrite seeped into the limestone. They did not mine it, they listened for it. Using Uruum to coax loose shards from the rock, these precious slivers of Cheladrite were used for healing and stabilizing the sacred waters. Powdered Cheladrite filtered Kegri from contaminated runoff, larger flakes used as acoustic lenses for healing magick. Extraction of the crystal was ritual, never industrial. The Uruuli called the stone Keluun-Drin (or Basin-Heart), a word that carried a sense of communal unity with it.
When the Empire of Man expanded northeast, drawn by tales of magick that steadied the sea, they did not see a harmonious community, but inefficiency. They arrived armed with two different kinds of weapons: swords and dredges.
The sacred ponds were drained. Listening-pools were paved over. The Uruuli were offered relocation or wage-labor. Most chose the former. A single Pond refused to move, but was quietly displaced when the first primary mining shaft caused their basin to collapse and flood, filling with slurry, silica, and kegri. The empire renamed the hollow Mor’s Claim, after the surveyor-general who signed the original extraction charter. Above the shafts, a port grew. Below them, a machine was built.
For three centuries, Mor’s Claim operated as a textbook extraction colony. Workers lived in terraced barracks built along the shaft walls, paid in scrip, fed on imported grain, and governed by foremen who answered to distant directors. Cheladrite fueled imperial navigation, stabilized alchemical stills, and powered early resonance engines. The port above thrived on the trade. The basin below barely thrived at all.
Then, the zomp veins ran dry. Not gradually, suddenly. The final pocket collapsed, flooding the lower drifts with toxic slurry and silencing the harmonic hum that had guided miners for generations. The entity that ran the mines was The Mor’s Claim Chartered Company (colloquially called The Claim), a pre-Cataclysm human imperial syndicate granted exclusive extraction rights by the crown. They didn’t pack up when the veins dried. They had decades of raw Cheladrite already stockpiled in the lower vaults, awaiting refinement. When the primary harmonic fault collapsed, cutting off active extraction, The Claim tried to keep the refinement floors running to process the backlog and maintain profits.
But the sudden halt of mining triggered immediate hazard-pay cuts, ration halts, and suspended safety audits. The underground workforce was already unionizing, already organizing around ventilation failures, toxic runoff, and broken ledgers. The economic shock didn’t cause a slow decline; it boiled over.
A memo was filed: “Asset depleted. Site abandoned. Seal and evacuate.”
As the shafts sealed and the surface settlement’s economy quietly pivoted from extraction to maritime trade, the name began to change. Harbormasters, dock-ledgers, and constabulary logs started logging the hollow as Mor’s Port rather than Mor’s Claim. It was a bureaucratic rebranding as much as a practical one: “Claim” sounded like a depleted quarry, while “Port” promised movement, tariffs, and legitimate commerce. The imperial charter was never formally revoked, only quietly ignored. The surface city needed to attract skiffs and caravans again, and a name that smelled of salt and coin did more work than one that smelled of dry stone and exhausted veins. By the time the ‘Neath’s ward-councils had hardened into ledger-houses, the transition was complete. Mor’s Claim was delegated to the annals of history. Mor’s Port became the name on the map.
The Claim sealed the primary shafts to secure the stockpiles, locked the foreman offices, and fled topside with their ledgers and security contracts. Not everyone survived or escaped. Some were trapped by cave-ins. Others were left behind entirely, locked in company stockades because they owed scrip-debts or lacked transit papers. Some simply refused to climb into a world that had already written them off. The Claim assumed the workers that remained in the ‘Neath would suffocate, starve, or surrender.
Instead, the workers seized the refinement hubs, ventilation controls, and ledger archives. They broke seals with stolen blasting powder. They rerouted drainage through collapsed maintenance tunnels. They wore makeshift masks to filter toxic air, drank from condensation lines, scavenged chitin from fossilized Chrysalids exposed by the dry shafts. They processed the stockpiles themselves over decades, transitioning from wage-labor to black-market syndicates. The Company’s infrastructure didn’t fall into ruin; it was repurposed by force.
When The Claim sealed the primary shafts and fled topside, they left behind more than abandoned equipment. They left behind a vacuum. For a brief, breathless season, the workers didn’t just survive–they organized. They cracked the foreman offices, seized the assay labs, and drafted the first communal charters. They called it The Open Claim. It was here that The Baldachin was born: a collaborative marvel of Sha lightbending, Dwa’w hum-magick and steam-powered engineering, Uruuli cymatic dampeners, and Ankhala silk-weaving. It wasn’t just infrastructure, it was a promise. A shared sky built by calloused hands. Ventilation held, rations were shared, and The Open Claim was cleansed of kegri. The workers believed they had won.
It did not fail to ambition, but to arithmetic. The Cheladrite veins had already run dry. The Open Claim had solidarity, but it had no export, no fresh capital, and no way to sustain the Baldachin’s cooling matrix without precision parts they could not manufacture locally. The surface authorities, realizing the ‘Neath still held refineries, ventilation grids, and labor, imposed a quiet blockade. Legal trade routes were cut. Dock permits were denied. Supply shipments were “delayed.”
Solidarity cannot purify water, and oaths do not stop pumps from seizing. When the Baldachin’s first parts failed from thermal stress, the workers didn’t have the materials to replace it. They had to trade, and trade required leverage. Leverage required networks, and networks required hierarchy, which required enforcement, which required a ledger.
What began as cooperative barter–refined tonic for grain, scavenged Cheladrite for filtration moss–slowly curdled into syndication. Tunnel-mappers became route-masters, tally-keepers becoming ward-councilors. The enforcers who kept the peace during the blockade became the first dock-captains. Solidarity didn’t vanish; it hardened into pragmatism. You don’t run a subterranean city on hope when the air grows thick and the water table rises. You run it on favors, debt, and controlled vice.
The ‘Neath didn’t choose crime. Crime chose it as the only viable economic model. The surface city needed the ‘Neath’s coin to pay constables, repair piers, and keep the Harbormaster’s office from collapsing. The ‘Neath needed the surface’s willful blindness to breath. The truce was never signed, but it was calculated. The Open Claim dissolved into ward-councils, then into ledger-houses, then into the network that exists today.
Historically, it is now referred to as The Underclaim. Practically, it is the ‘Neath. The old revolutionary name The Open Claim survives only in chalked slogans, rusted doorframes, and the fading hum of the Baldachin. The Port's most common saying, “It’s greener in the ‘Neath,” is not a compliment. It’s a grim joke about the fading chartreuse light of the Baldachin, the tint of refined Zompomp, and the blood-money that keeps the pumps running. Outsiders hear it and think of wealth. Insiders hear it and check their seals.
Beneath the refinery tiers, beneath the tenement blocks, beneath the failing drainage networks, lies the Sump. It is where the ’Neath’s waste drains, where black-market alchemists dump failed Zompomp batches, where Cheladrite runoff meets stagnant water and centuries of chemical neglect. The air is thick with ozone, damp earth, and the faint metallic tang of old stone. Light does not reach here. Sound does not echo. It is absorbed by the slurry. Kegri thrives in the Sump, not as a disease, but as a condition. The chalky mineral film clings to stone, bone, and flesh. Uruuli with Kegri-rot on their gills and joint-crevices live here. Some are janitors, paid in clean-water drops and filtration moss to scrape contaminated surfaces. Some are outcasts, exiled by Pools that refuse to risk spread. Some are survivors, too sick to climb, too stubborn to die. They do not speak Uruum, the waters here distort it. They communicate through hand signs, chalk marks, and the rhythm of scraping tools.
When The Claim sealed the primary shafts and fled topside, they took the daylight with them. For months, the ‘Neath existed in oil-lamp shadows and chemical glare. Then, in the brief, desperate season after the workers seized the refinement hubs, they built The Baldachin. It was not an act of worship, but a declaration: If the surface would not let them see the sky, they would weave one of their own. Sha artisans bent light through salvaged prism arrays; Dwa’w engineers tuned steam-resonance cores to hold the harmonic pressure; Uruuli chanters stabilized the acoustic feedback; Ankhala spinners wove silks to carry the currents. Together, they forged a false firmament that arches over the entire central ward: a slow, breathing simulation of the sky above.
It does not merely glow. It moves. Dawn bleeds into a pale, chartreuse morning. The sun climbs, heavy and bright, casting long, deliberate shadows across refinery floors and tenement roofs. Dusk settles in bruised purples and copper tones, and night falls with a cool, artificial stillness. The sun is the most resource-intensive phase to sustain, demanding precise flow of coolant, constant Breath-tuning, and the combined labor of dozens of tuners just to keep it all from warping under thermal stress. It is a marvel of cross-species collaboration, a literal and figurative light in the dark. It symbolizes collective responsibility, the quiet hope of a people who refused to die in the dark.
But the Baldachin is failing. Age, deferred maintenance, and the sheer weight of a population that has tripled since its construction have stretched its limits past breaking. When the strain peaks, the city enters The Lull. It does not dim to a moonlit pause. It cuts out. Total, suffocating blackness. No green glow, no twinkle of false stars, no ambient hum. Just the sudden, absolute absence of light, accompanied by the groan of overtaxed pipes and the drop in ventilation that follows. When it hits, production halts. Curfews tighten without official decree. The streets empty not out of obedience, but out of survival instinct.
The ‘Neath gets no sleep during The Lull, it freezes like a rabbit meeting the eye of a hunter. Commerce halts. Footsteps vanish. Even the rats retreat into the walls. For those who can afford it, The Lull means barred doors, reinforced shutters, and hired muscle–thugs in all but name, paid to stand watch with brass knuckles and Zompomp-dulled senses. For the poor, it means prayer, silence, and hoping the dark passes their tenement by. Non-violent crime escalates instantly: storefronts are jimmied, ledgers are cracked, and unguarded wares vanish into the unlit warrens. But it is the violence that truly defines the pause. Store owners dread the dark. Families lock their children in interior rooms. The unofficial motto of the ‘Neath–where gold flows like blood–is not poetry. It is accounting.
And in the dark, the ‘Neath shows its teeth. Someone is hunting. A string of precise, ritualistic murders has begun to bleed into the constabulary’s ledgers topside. Bodies are found with clean, surgical incisions, arranged with deliberate care, often baring a single calling card: a copper tariff chit. The press calls him The Tallyman. The constables just call him The Lull-Cutter. He strikes only during the dark, and he strikes without warning.
The murders have not gone unnoticed by the surface authorities, and they are tightening the noose on the truce. Lyss-of-the-Still-Basin demands order to keep the docks running. The Curator demands the killer be handled internally to avoid surface interference. Neither can afford to look weak. Every fresh body washed up in the tidal canals makes the Harbormaster’s sealed writ from King Samiriel heavier.
When the first bodies were found, the constabulary needed a face to match the horror. They found one in Ellvra. The Drakein ventmaster’s reputation for precision, her intimate knowledge of the ‘Neath’s load-bearing points, and her history of structural sabotage made her a natural suspect. Official bulletins note the surgical nature of the wounds, the ventilation-grid access points used to bypass ward-locks, and the deliberate placement of bodies near drainage junctions—all hallmarks of her crew’s tactical blueprints. Her past as a labeled terrorist, her refusal to operate within the ledger’s economy, and her open contempt for the Curator’s control only tighten the narrative. To the surface press, she is the Lull-Cutter. To the constabulary, she is a destabilizing force finally caught in the act.
But the 'Neath does not trade in certainties. Skeptics point out that the murders require access to ledger-chits, refined Elixir, and surface-dock clearance. These are commodities Ellvra’s crew neither traffics nor trusts. Others argue the precision is too clean, too theatrical, lacking the brutal pragmatism that defines her past operations. Some whisper the frame is too perfect, engineered by those who benefit from her removal: ward-captains seeking to consolidate routes, Curator enforcers looking to break the Vent-Wright’s influence, or surface magistrates desperate to justify cracking down on the truce.
Ellvra herself has neither claimed responsibility nor issued a denial. She moves deeper into the maintenance warrens now, her crew operating in the dark, forced to fight both the rot they’re trying to stop and the ghost they’ve been handed. Whether the Lull-Cutter wears her face, or merely walks in her shadow, remains a question the 'Neath leaves unanswered. The dark does not care for truth. It only cares who holds the knife. The surface cannot afford to lose control. The port’s entire economy rests on a quiet arrangement that has sat uncomfortably close to the edge for decades.
Mor’s Port was an Imperial Man colony long before the Cataclysm, known for its ruthless efficiency, shadowed ledgers, and self-regulating trade networks. When Gamoran forces moved to consolidate power post-Cataclysm, they bypassed Mor’s Port for practical reasons. The city was far enough from the Scar to remain structurally stable, and its existing criminal-administrative machine was already extracting and funneling wealth with ruthless precision. A hostile occupation would have shattered the supply lines, collapsed the tariff streams, and required Gamora to manage a port it had never learned to run. Instead, Gamora installed a fictional oversight structure, allowed the Harbormaster’s office to operate under a policy of benign neglect, and simply collected the cut. Mor’s Port was not spared out of mercy. It was spared because it pays, and because the ‘Neath does the dirty work of keeping the surface machine oiled.
That quiet arrangement did not remain a convenience. It hardened into dependency. The surface grew accustomed to the coin that flowed up from the depths, while the ‘Neath grew accustomed to the willful blindness that kept its pumps running.
The surface and the ‘Neath exist in a hair-thin truce. The Port Authority collects tariffs on refined Elixir, smuggled Cheladrite, and unlicensed docking. The ‘Neath supplies the coin that pays the constables, repairs the piers, and keeps the Harbormaster’s office from collapsing. If the truce snaps, the Port Authority holds a sealed writ from King Samiriel, dating back decades. It has never been opened. Cracking down on the ‘Neath would collapse the port’s economy, flood the harbors with smuggler blood, and starve the constabulary. So they wait, they tolerate, and they look away.
But the writ exists. And if the violence ever spills over onto the wharves, if the ledger balances break, if the Lull-Cutter’s victims wash up on the surface docks one too many times, the authorities will break the seal. They will call the Order of the Scarf and Sword. The Order will neither arrest nor negotiate. They will collapse the mine shafts, seal the tunnels, and burn the ‘Neath from the inside out. It will take huge portions of Mor’s Port with it. The authorities know this, but will justify it anyway.
Necessary loss. Necessary fire.
- ✦The Baldachin — A transspecies effort and marvel of magickal engineering and design, it functions as a false sky in the 'Neath, complete with a sunrise, sunset, and some simulated celestial events. It is failing.
- ✦The Sump — The poorest, most kegri-sick area of the 'Neath.
- ✦The Still-Basin House — The residence of Lyss-of-the-Still-Basin, it has been in her family since before Mor made his claim.
The house sits in the older tidal ward, where Mor’s Port still remembers its original stone. It’s built on a foundation of polished river-rock and reinforced greenbone, one of the few structures that survived both the empire’s dredging and the port’s slow rot. Salt has silvered the eaves, but the roof keeps the rains out. The windows are narrow, shuttered against the damp, looking out over canals that run thick with refinery slick and tidal drift. It isn’t grand, it’s old. And in a city that eats its own, age is a kind of armor.
The Still-Basin Pool didn’t rise to authority through merit. They survived by bending when others broke. When Mor’s surveyors came with chains and charters, demanding the sacred hollows be drained and the basin-walls mapped for dredging, most Pools refused. The Still-Basin didn’t. They traded their silence for position. They handed over maps of the lower terraces that had been in the Pool for generations, pointed out which hollows could be paved and which could be left to flood, and in return were granted legal standing, constabulary oversight, and the right to keep their ancestral house. It wasn’t called treason, it was called accommodation. The port doesn’t punish pragmatism. It quietly rewards it, and then conveniently forgets how it happened.
Lyss and Syll were the last of their Pool. When Syll died, the house didn’t shrink, but it grew heavier. Lyss keeps the lower floors locked. The upper floors are lived-in, but sparingly. Kharra-tusk sleeps in Syll’s old room. It hasn’t been cleared. Her collection of resonance-stones are still arranged on the sill, dried lotus pods still sit in a shallow basin, and the air still carries the faint, mineral scent of Uruuli oils and old water. Lyss doesn’t enter. She leaves rations outside the door. She calls it practicality, but its penance, and they both know it.
Lyss never speaks of Kharra as “that ork girl,” not even in the privacy of her own thoughts. The phrase dies before it forms, choked out by the weight of what the house actually is: a ledger. Kharra is here because she’s useful, because she’s bound to duty, because Lyss can’t bear to send a child back into the dark, and because the room is empty. Kharra-tusk doesn’t ask why she’s there. She’s learning the rhythm of the house: which floorboards groan, which shutters stick, when Lyss walks the halls and when she doesn’t. She’s learning how to exist in a space that wasn’t built for her, surrounded by the quiet architecture of a compromise she doesn’t understand.
The house breathes with the port’s damp, but it holds itself apart. It’s a place of unspoken debts, where two survivors share a roof but no history. And in the quiet hours before the Lull, when the canal waters still and the wind drops, the weight of the roof feels less like shelter and more like a lid.
The house sits heavy on its foundations, and not just from age. The lower floors have been locked for generations, long before Syll fell. Not because of structural decay, but because of what they hold. When Mor’s Claim was drawn up, the Still-Basin Pool traded silence for position. They handed over maps of the sacred hollows and in return were granted legal standing and the right to keep their ancestral stone. Sound doesn’t carry right. It drags.
Footsteps land half a second too late, and then scrape along the floor. Water in unused cisterns bubbles as if boiling. Whispers arrive in Manstongue but resolve in Uruum, carrying voices that don’t belong to any living Basin. Lyss treats it as acoustic drift. She logs the scratches in the stone as maintenance. She walks the halls with her shoulders squared, her keluun tuned to dampen the dissonance, speaking the stilted phonemes of the port until the house learns to mimic her suppression. It never works, and only deepens the pressure.
Kharra-tusk felt it as soon as she laid eyes on the place. Floorboards groan under the memory of displaced Pools. Walls sweat with the humidity of drowned and drained basins. The air tastes of mildew and rotting greenbone, heavy with the kind of stillness that only comes when a place is holding its breath. She sleeps in Syll’s old room not out of comfort, but because it is the only space that feels temporally coherent. Even there, the scent of Syll’s perfume lingers–citrus, lotus, something sharp and clean. It could just be trapped in the curtains. It could just be memory. Kharra-tusk doesn’t ask. She packs her satchel faster.
Lyss keeps the lower floors locked not to keep things out, but to keep the debt in. Every locked door is a ledger entry she refuses to balance. The house doesn’t hate her, it doesn’t hate anyone. It just remembers, and memory in a Basin built on betrayal is a kind of rot. Kharra-tusk doesn’t care too much about the metaphysics, she only knows the house feels like a trap with no exits, and that knowing pushes her towards the drains, the grates, the path of favors that promises a way out.