Day
✦ THE EGG TURNS     ✦ GAMORA ENDURES     ✦ THE SEVENTH REMAINS UNACCOUNTED FOR     ✦ PURNIMA'S MUSIC BOX IS GETTING LOUDER     ✦ THE SCAR DOES NOT HEAL     ✦ THE EGG STILL TURNS...    
Factions
The organizations, orders, and conspiracies that shape the politics and fate of God's Nest.
The Fraternity of the Bellicose Dawn
The Inner Circle  ✦  The Keepers
Corrupt Secret
Base of Operations Beneath Gamora Citadel
Founded In the shadow of the Engine's creation; after the Cataclysm
Public Face A custodial body monitoring cosmic forces. Effectively invisible to most.
True Nature A sacrificial cult accelerating the emergence of Ki-Oth, a sundered Sidereal shard.
Membership Gamoran High Sorcerers, nobles, state officials. Small and deliberately exclusive.
Sigil / Symbol Unknown to outsiders
Overview

The Fraternity of the Bellicose Dawn is the inner circle — the ones who truly know. They understand that Ki-Oth is not a saviour but a force of assimilation, and that true power requires fuel. They are the judges, the executioners, and the keepers of the Order's darkest secrets.

The Fraternity does not see itself as evil. It sees itself as realistic in a broken world. Each sacrificial act is, in their understanding, a form of organogenesis at a cosmic scale — nurturing the sundered shard Ki-Oth toward self-sustaining stability. They believe a guided emergence, however costly, will avert the far greater devastation of an uncontrolled Angelic bloom.

Methods

Beneath Gamora Citadel, the Fraternity performs rituals that appear devotional but functionally serve as forced anastellation. Victims are drawn from those already judged harmful by the Order — criminals, insurgents, and those branded public menaces. In practice, many are simply inconvenient, desperate, or marginalized.

The Fraternity's theology reframes structural failure as moral failure, allowing its machinery to operate with a clean conscience. Even its own members lack a comprehensive understanding of the process. They believe only that they feed a divine presence. In truth, each ritual nudges Ki-Oth closer to full emergence.

Founding

The Fraternity emerged from the circle of Gamoran High Sorcerers and officials who had participated in the Engine's creation alongside the human empire. At its inception it understood itself as a custodial body. Over time, vigilance shifted into doctrine: if divinity could fracture, it could also be guided.

The Order of the Scarf and Sword
The Order  ✦  The Red Sun
Lawful Corrupt
Base of Operations Gamora; multiple occupied territories
Founded After the Fraternity was established; exact date contested
Public Face Healers, adventurers, and monster-hunters. The heroes of God's Nest.
True Nature Unwitting enforcers for the Fraternity. Supply the bodies. Know nothing of what happens to them.
Membership Adventurers, idealists, reformers, true believers in justice.
Sigil / Symbol The Red Sun. The Twinned Flame. Red scarves and jingling bells.
Overview

The Order of the Scarf and Sword is the public face of Ki-Oth's will, and it is beautiful. They run hospitals, shelter the homeless, and hunt monsters. They are the heroes of God's Nest, and they know it.

But heroes need villains. The Order's definition of criminal is flexible. The desperate, the rebellious, the marginalized, and the inconvenient are all fair game. The Order is not a cult — it is something much worse. A well-oiled machine of control and consumption dressed in the trappings of heroism. Its members are not villains. They are cogs.

Founding & Mythology

Though officially attributed to Emperor Malrik Candorman the Last, the Order's founding is carefully orchestrated mythology. Malrik played no active role — the Fraternity employs his image to inspire loyalty and justify authority. Members revere the Emperor without realizing his connection is purely symbolic.

Who Joins

The Order recruits idealists and adventurers who want to make the world better. It offers purpose, community, and glory. Those who begin to ask too many questions are told that some must be purified in ways they cannot understand. They wear their red scarves with pride. They do not know how hungry the flames are.

The Vow-Bound
The Long Walk  ✦  The Held Line
Unknown
Base of Operations None; They wander the outermost regions of the Tender Lands
Founded By the Shepherd, when the nine children that volunteered to defend Plaeg-Stede from the threat of The Settler partook of communion with the Eltanin Chalice
Membership Nine children, former residents and guards of Plaeg-Stede
Overview

They are not a brotherhood, nor sisterhood, nor any shape of fellowship that survives by choice. They are a schism made flesh, six figures bound not by blood but by a vow sworn to a city that can no longer hold them. Once, eight of their rank were the Watch-Hands of Plaeg-Stede, the quiet perimeter-keepers who read the Scar’s winds and kept the grown eyes out. Then, the Shepherd spoke to children of Plaeg-Stede in dreams. It showed them the Settler, the heavy inevitability of calcified ambition moving through the glass-wastes. Most buried the visions.

Nine did not.

Founding

They took the oath, stepped beyond the walls, and found the Eltanin Chalice as was promised to them by the Shepherd. They left their communion changed, stretched, and permanently exiled. Three fell in the first true clash. Six now remain. They do not call themselves heroes. They call themselves what they are: the held line, the vow-bound, the long walk.

The communion with the Chalice did not halt their aging; it unspooled it. Outside the city’s stabilizing hum, their developmental current fractured along a single trajectory. They grew, but not as adults do. Their bones elongated past natural proportion, joints warped to accommodate impossible leverage, and muscle wove itself tight as bowstring. Yet their faces refused the change. The skin there stayed soft, poreless, and hairless, frozen at the exact age they turned their backs on Plaeg-Stede.

To look upon them is to witness a child’s doll pulled by the limbs until the seams tear. Their voices crack between registers, slipping from clear, youthful tones into lower, frayed resonances. Cartilage snaps when they turn their heads. They move with a fluid, multi-vertebrate lope, silent despite their height, optimized for a war that never concludes. This is not maturity–it is spiritual overgrowth manifesting in flesh. Their spirits walked ahead, and their bodies stretched to catch up.

The Chalice’s frequency replaced the Vein’s gentle cleansing hum with an endless song of war. It granted them foresight to read The Settler’s approach before it walked, to move as the walls of the city, to strike accurately before it struck. But this comes at a cost to the Vow-Bound; over time, the war-frequency degrades fine control. Hands once used to rebuild a city find destruction simple now. They manage the decay through binding rituals, vocal hums and chest-beating, and enforced isolation, but the decline is slow and inevitable. They know what they are becoming. They walk anyway. The Vow-Bound do not age out, and they do not retire. They simply endure the grinding mismatch between their oath and their unraveling biology.

An Endless Crusade

They do not live together. The endless war-song that began with their Communion also makes prolonged proximity to Plaeg-Stede’s harmonic field catastrophic. Crossing the threshold would trigger mass calcification feedback, cracking the Vein and shattering the refuge. Proximity to one-another feeds the corruption. So, they scatter. Three walk completely solitary paths. Two remain forever paired, moving as a single organism through shared Breath and unspoken rhythm. One drifts between the solo walkers and the pair, touch-and-go, lingering only when the war-drums beat too loudly to bear alone.

This sixth keeps a singular, self-imposed oath: she personally escorts desperate children to the outer edge of Plaeg-Stede’s territory, walking them to the glass-strewn ravine and stopping short of the gates. She cannot cross, and she never will again. She watches them run to the walls, turns her back, and walks into the Scar once again. They convene only when the pressure builds, when the air grows still and the glass-pillars hum with a distinct storm’s song.

They gather. They fight. They bleed. They scatter. There are no debriefs, no shared meals over a fire–just the work, and the quiet understanding that someone has to hold the line.

At a distance, they are alien and terrifying. They do not wear banners or announce their presence. They fight with coordinated silence, terrain exploitation, and overwhelming, necessary force. They use scavenged weapons modified for their proportions. They do not take prisoners. They eliminate threats and leave markers: a broken doll with its head twisted off. A chalk symbol slowly being swept away by the wind. A fist-shaped knot tied to a rusted nail. These are not taunts. They are warnings, and memorials. The Vow-Bound are not monsters, they are children who kept growing in one direction.

The Order of the Scarf and Sword believes them to be a child-snatching cult or a myth fabricated by smugglers. They have attempted to launch “rescue” raids which have ended in silent and brutal corrections. The children of Plaeg-Stede do not speak of them aloud, but they leave offerings at the perimeter: mended toys, fresh fruit, the rare sweet, and drawings of tall, thin figures with child faces. The Vow-Bound take them–not all, and not always, but often enough that the children know: we are seen. A broken doll is tucked into a satchel. Drawings are folded and kept under the breastplate, close to the heart. Fresh fruits and sweets are eaten slowly, the juice staining cracked lips that have not tasted sweetness in weeks.

They do not give their thanks, because it would require proximity. They leave the absence of the offering, and sometimes a small totem in its place: knapped glass markers and single valravn feathers tied to stones. This is not payment, but reciprocity.

The city cradles the children within its walls. The Vow-Bound hold the line outside. And between them, in the quiet space where offerings are given and taken, something like love persists not as sentiment, but as practice. As promise. As the long walk, continued.

[FACTION NAME]
[Also known as  ✦  Alias or nickname]
Unknown
Base of Operations [Location]
Founded [When and by whom]
Public Face [What they claim to be]
True Nature [What they actually are — delete this row if no hidden agenda]
Membership [Who joins and why]
Sigil / Symbol [Their emblem, colors, identifying marks]
Overview

[General overview — what they are, what they want, what makes them significant.]

[Continue as needed.]

[Additional Section — e.g. Methods / Founding / Goals]

[Content.]